Showing posts with label IZ:TDM!. Show all posts
Showing posts with label IZ:TDM!. Show all posts

Thursday, July 28, 2016

IZ:TDM! Animation Tests and Stuff

Hey guys! Stanley Orr here again, and I just wanted to quickly update you (since most of the IZ:TDM! stuff I've done is stuff I can't exactly share without leaking info that I don't want leaked yet :B)



FIRST ORDER OF BUSINESS: ANIMATION TESTSAlright, so you may have (or may not have) known that I'm doing animation tests (here are the videos: [1] [2] [3] [4] [5] ), the purpose of which is to determine if an "animated comic" form would be a good fallback plan if full traditional animation doesn't work for IZ:TDM! I'll be updating you on these as they come along, and - fingers crossed - within the month you will see a sample of how IZ:TDM! could look in that style.

VOICE ACTING DEPARTMENTWe only have one person left to do their lines, as I said, and ZIM's Voice Actor is nearly done!!! :D He's got only a week or two to go before he can sit down and finish them up, so yay! :dance: Soon I'll be able to assemble the FULL vocal track for IZ:TDM! and that will be a huge step forward!

CONCEPT ART DEPARTMENTThings are looking better in here, actually! I have people back to working on necessary concept art, and I plan to jump in once the animation test is done so that I can keep things moving, too. Once concept art is completed for Sequence 1, I'll have my concept artists move on so that storyboard and thumbnail artists can step in and start working things out! ^_^

Thursday, March 10, 2016

Generally IZTDM Stuff

Really, I've been working on this project for five years, and I'm just now getting my VA's to record voices and the concept art is approaching the HALFWAY mark. That's not very motivating, heheh. But, at the same time, it's nice to know progress is being made, albeit slowly.
So, here's to hoping I can stay on schedule. I'm wanting the rough animatic done and ready by the end of this year. Whoooo boy, that'll be a tall order in and of itself. I hope I can find people to help in that area, people who know their stuff when it comes to camera angles and making them wonky and unique, as Invader ZIM's known for. We seriously need to emulate the show's style, and a major factor in that is the camera and all the weird perspectives and stylized movements it makes.
All that, and I still don't know if the concept art will be done by this year's end, but it darn well better be. I'm slowly going insane, I'm sure of it.