You know what I hate? People online who share way too much information with you, as if they lived in the same house as you. It's creepy, man. Just creepy.
I'mma be creepy real quick, m'kay?
So, thanks to a few exaggerated calculations (meaning I played it safe and rounded the workload I imagined I'd have up instead of down), I've got a new schedule for my week. Hopefully this will optimize the rest of the year and allow me to work as effeciently as possible on Invader ZIM: The DOOM Movie! without getting burned out, heh.
Monday, Wednesday, and Friday
6:00 a.m. - Wake Up and Get Ready For the Day (chores, coffee, Bible reading, coffee, shower, breakfast, coffee, vital stuff like that)
8:00 a.m. to 9:00 a.m. - Work on BGKey Rough Artwork (I should be getting one done per day)
9:00 a.m. to Noon - Work on "Dragonchist", that short film I'm assisting with (the work will vary depending on the day, but for me it will be almost solely animation)
12:00 p.m. to 1:00 p.m. - Devour my Noon Prey (lunch, I mean. Most people call it lunch; gotta remember that)
1:00 p.m. to 2:00 p.m. - File Organization (Meaning I adjust/organize what voice acting/concept art files I have and just get as much of that done as one hour will allow)
2:00 p.m. to 6:00 p.m. - Thumbnails! This will be the most time-consuming block, as you can tell. It will involve me getting a whopping ten pages of thumbnails done per day. But, can I do it? The answer is yes! Yes I can!
6:00 p.m. - Suppertime and shutting off operations for the day.
Tuesday and Thursday
These two days are exactly the same as Monday, Wednesday, and Friday, except...
1:00 p.m. to 2:00 p.m. - Concept Art Creation! In which I create concept art for a specified Character/Prop that I need to do (I should get done with two model sheets per week)
And there ya go! As you can tell, I'll be a busy beaver for the rest of this year, but that's a good thing! It means IZ:TDM! can get done efficiently and on-time, which is exactly what I need. So, starting tomorrow, this plan will go into action! Hooray!
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