Thursday, June 29, 2017

Why Are Things Slow

I know you're wanting a quick-and-easy summary of the project, so I shall deliver! :D

1. We are going to have it be a M.A.P. (multi-artist/animator-project) *OR* a slideshow type deal done in my own artstyle.
2. Do get people to decide, I need to make a demo video for them to vote on.
3. I still need to make my part of the demo video.
4. ALSO, I have to do the audio for IZ:TDM! and do the concept art for it! YAY! JOY! SO HAPPY!
5. Besides IZ:TDM!, I have to help animate the "Dragonchist" short film, as well as a few other jobs I'm doing.
SO, that's why things are slow. FOR NOW.

Thursday, June 8, 2017

TIME TO VENT! :D

I am *NOT* gonna lie - I'm sick to death of people JUSTIFYING violence for people they deem Nazis!

(which - psst - includes me, though most of you dipwads don't know that because I'm smart enough to keep my tumblr separate from my blog OR ELSE I'LL BE SKINNED ALIVE BY IMMATURE SJW AUTHORITARIANS)

Look, if you punch someone for voting Trump, you're not doing a service for "the greater good" - you're silencing dissenting opinion because you believe you're incapable of formulating a convincing rebuttal to their arguments - WHICH, might I add, have been INCREDIBLY misrepresented by the crooked, corrupt media outlets who LIE LIKE IT WAS THEIR FIRST LANGUAGE!
If you punch a Nazi, you're strengthening their disdain for you, and - SURPRISE - now they get to play the "victim" card! Congrats!

If you punch someone who punched you first - OKAY, then. NOW we're getting somewhere.

I'm gonna say it here, because I can't say it anywhere else. I hate the SJW mindset. I hate the Leftist cult. I *DESPISE* Tumblr and cannot WAIT until it's outlived its usefulness to me, and I am SICK to DEATH of being misrepresented by knee-jerk emotional CHILDREN.

And if this somehow gets linked to my Tumblr? All the better 'cause I'll finally have an excuse to delete the miserable thing and say good riddance to the crowd on that cancerous hellhole.

Wednesday, May 3, 2017

Thoughts on a Possible "Space Age" for Mankind

So many sci-fi stories seem to believe that humanity will only enter a true space age when we're united under one world government.
I believe this is false. I honestly think - if we ever do see a burst of space travel - it will be thanks to capitalism and economic competition between nations and (eventually) companies. Once space becomes profitable to a wide market, you can bet we'll get our butts up there one way or another.
At the very least, if I ever write stories set in a space age, that's exactly how I'll set up the world. So fascinating, yet rarely explored.

Tuesday, December 27, 2016

Because I Can

Alright, time to vent. I can't vent on any of my IZ:TDM! accounts because I find it morally wrong to manipulate an audience with something that has nothing to do with the platform you're using to reach them.

That being said, this is my own personal blog, and I'll do as I frigging please on here.

Okay, so, if you're reading this, you probably know me as an okay guy. I hope. Someone who is decent enough, basically "not a jerkwad."

Fun fact number one: I'm a creationist. I reject evolution as false. I believe literally every word of the King James Bible.

Fun Fact number two: I proudly voted for Donald Trump because I want to see his policies instituted. Mostly I want to see the unaffordable care act removed completely.

Fun Fact Number Three: I'm fed up with people talking about "Trump supporters" all being "racists", and "creationists" all being - and I quote - "mental retards."

I passed high school with straight A's. I've extensively studied (and continue to study) the ins and outs of filmmaking so that I can pursue that as a career. My religious fundamentalism doesn't make me magically mentally handicapped, nor does it make me a racist xenophobic bigot. In fact, most people think I'm an okay guy. Not exceptionally nice nor mean. Not smart nor stupid: average.

So, please, THINK before you speak! I'm one of those "knuckle draggers" you refer to. You won't find me labeling large swaths of people as "libertards" or "eeeevilutionists." I might disagree with other standards of morality or commonly accepted statements regarding science, but I'm not the CARICATURE you're making  me out to be.

Think before you speak.

Thursday, November 17, 2016

Animation is All About Cheating

Hey.

You.

Yeah, you.

I've got a big shock in store for you.

Ready?

Okay.

Animation is all about cheating. Yes, you read that right, and I'll type it again to inflate my wordcount and feel important about myself: Animation is all about cheating. It's about cheating the human eye. It's about creating the illusion of life, movement, and depth. It's not about actually making things live! Of course it's not, otherwise animators would rule the world and I'd have a pet spider-dragon-snake-chicken. But, alas, no, animators cannot breathe actual life into things. It's all about lies and deceit. Which is why it's so important to understand that - since its inception - animation is all about cheating, and cheating successfully.

See, it's a common misconception that there's a "right" or "wrong" way to do - say - 2D animation (let's focus on that, as if we expanded discussion to every form of animation out there, we'd be around until the Second Coming, wouldn't we?). The misconception is that you must draw every single frame from scratch, you must use keyframes filled to the brim with in-betweens, you must have a team of tweeners, colorists, inkers, etc to do your bidding. You must not cheat, you must not take shortcuts, lest your product look subpar.

This is a lie! A filthy, filthy lie!

See, since animation is about cheating in the first place, I pose the argument that it doesn't matter how you cheat the human eye, so long as you do it well enough to trick it. Keep that suspension of disbelief going, and it doesn't matter if you painstakingly hand-drew every frame, or if you used a series of warping techniques to give the illusion fo movement. As long as your audience is immersed, it doesn't matter how you achieve that end goal.

I've said in the past that I hate anime. Well, I've since reconsidered my stance. It'd be more accurate to say: I dislike the techniques used in Anime, not because they aren't believable (...usually, assuming we don't count the tried and true "two characters talking in one pose for half a minute" situation), it's just that their chosen style gets to me, and - too frequently - my immersion is broken when I see how they cheat. If they were repeating backgrounds, holding on keyframes, mouth-flapping, etc., and I didn't notice it, then I'd be fine with it simply because I was tricked and didn't lose immersion in the first place. It's when my brain notices the tricks that the magic is ruined, so to speak.

Heck, everyone - from Disney to random YouTubers - uses walk cycles in their animations! Walk cycles - the oldest cheat in the book! And why is that? Because it doesn't actually matter. It's okay to not re-draw every single step in a shot, as long as the audience buys the fact that a character is walking. Same goes for blinking with the background characters: generally speaking, you'll have one or two characters blink or fidget in a crowd scene, sprinkled throughout the shots, and you'll remain immersed in the scene. But look again! What's that you see? They're blinking and fidgeting the same way every time. Because it doesn't actually matter. Because cheating is okay at times.

It's not about whether you're cheating the human eye or not.

It's about cheating well.

Thursday, July 28, 2016

IZ:TDM! Animation Tests and Stuff

Hey guys! Stanley Orr here again, and I just wanted to quickly update you (since most of the IZ:TDM! stuff I've done is stuff I can't exactly share without leaking info that I don't want leaked yet :B)



FIRST ORDER OF BUSINESS: ANIMATION TESTSAlright, so you may have (or may not have) known that I'm doing animation tests (here are the videos: [1] [2] [3] [4] [5] ), the purpose of which is to determine if an "animated comic" form would be a good fallback plan if full traditional animation doesn't work for IZ:TDM! I'll be updating you on these as they come along, and - fingers crossed - within the month you will see a sample of how IZ:TDM! could look in that style.

VOICE ACTING DEPARTMENTWe only have one person left to do their lines, as I said, and ZIM's Voice Actor is nearly done!!! :D He's got only a week or two to go before he can sit down and finish them up, so yay! :dance: Soon I'll be able to assemble the FULL vocal track for IZ:TDM! and that will be a huge step forward!

CONCEPT ART DEPARTMENTThings are looking better in here, actually! I have people back to working on necessary concept art, and I plan to jump in once the animation test is done so that I can keep things moving, too. Once concept art is completed for Sequence 1, I'll have my concept artists move on so that storyboard and thumbnail artists can step in and start working things out! ^_^